I want to make a bouncing ball effect.
Character controller falls through floor.
However my object falls through the floor.
From the unity docs.
It keeps falling through the floor.
I know this question is asked a lot on other fora but i couldn t find a satisfying answer.
I ve never seen this before and my player character is using a character controller a ton of complex scripts including my own managed internal gravity and colliding with the very same colliders the npc s are yet the player character never falls through the world.
But still the avatar falls through the deck.
I ve tried turning on collision in the deckhouse s modify panel.
Duplicate model animate the copy with animator controller put the anim in new customoverride put customoverride in custom standing anims.
The character controller is mainly used for third person or first person player control that does not make use of rigidbody physics.
I follow the usual tutorial procedure.
And i ve tried linking the avatar to the deck.
Help character halfway under ground during custom animation.
3d movement in unity tutorial e01 character controller.
Though i haven t tried it yet i m pretty sure i can create a path on the deck and get the character to follow that path without falling through the deck.
Character controllers are not meant to be used with a rigidbody.
On the object i added a rigidbody and it already has a box collider.
I m using the official unity tutorial.
Please do not put a rigidbody on a charactercontroller.