I want to make a bouncing ball effect.
Character controller falling through floor.
Character controllers are not meant to be used with a rigidbody.
However my object falls through the floor.
Please do not put a rigidbody on a charactercontroller.
On the object i added a rigidbody and it already has a box collider.
The character controller is mainly used for third person or first person player control that does not make use of rigidbody physics.
I attached a camera to my controller and i can see that it falls past the ground and continues to fall into infinity.
I 39 ve gotten everything to work except my character controller.
From the unity docs.
This did not happen in the original opsive store version from sept 9th.
One of the challenges i ran into was that when the player moved above a certain velocity it would sometimes pass through colliders.
When i use the character manager to build a character using a model from mixamo including but not limited to characters created in fuse the character immediately falls through the floor when i press play.
I know that i need to detect the colli.
I m using the official unity tutorial.
In the details section for your player character mesh see if you have the box simulate physics checked or not.
Over the last week i have been switching over to bullet physics from physx.